A downloadable game for Windows

Each time you find this place different. Or maybe you are somewhere different altogether? Mountains shaped in different ways, colored atmosphere sometimes so thick you can't see two feet ahead, and sometimes clear skies with alien moons. 

Is it Mordor this time, or will it be Neptune?

WASD to move, Space to jump, ESC for menu.


Design and Code by Iris Anstey

Sound by Paul Anstey


Assets used:

Free Grass Flowers Pack by ALP8310 (free on Unity Asset Store)

First person drifter by Ben Esposito (www.torahhorse.com)

Rated 5.0 out of 5 stars
(2 total ratings)
Tags3D, Atmospheric, Procedural Generation, Walking simulator


MeadowGenerator.zip 107 MB

Install instructions

Unzip folder, run file "ProcAtmosphere".


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I really enjoyed the little worlds this created. I'm always a fan of foggy landscapes with selective color palettes. I streamed some of this at the timestamp: 

This was really a nice little programme! It was super relaxing and simple, yet I noticed that a lot of things could be RNGd in it so there could be hundreds of different and unique meadows generated! Only thing I would have preferred was maybe a little menu or UI to change the meadow rather than the huge circle as the sound and visual from the circle in the meadow itself could obstruct the sounds and visuals of the meadow, but that's just my personal preference but a pretty unique way of going to the next meadow! Great little generator you've made; it was pretty breathtaking!

Relaxation of the mind

amazing! gives me kind of a whimsy vibe. 

Hiiii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The concept is quite original and interesting.

-The music fits quite well the theme of the game and feels pretty relaxing.

-I'll make the levels bigger and add some random props in it to make them feel more alive and dynamic.

-The way map gets generated can sometimes cause some trouble making them hard to explore.

-The visual style is very good and it's really enjoyable.

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)


Interesting, but due to how the ground can change into being more rigid I would change how the player moves and jumps because it can be difficult to move around in areas like that, although this gives the mountainous border a good way to stop players from moving past them.